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Trouble With Tetras: FeralBytes

Trouble With Tetras: FeralBytes

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Devlog

  • Version 0.2.0
    March 25, 2025 by FeralBytes
    Fixes: Dramatically improved loading speed by using Hot Swapping of stored scenes. Various stuck loading issues. All core modules are greedily loaded and readied in the first few frames. Added: Improv... Continue reading
  • Day 6
    February 23, 2025 by FeralBytes
    Fixed Since the Initial submission of the project on Day 5: Added initial mobile support. Ship logic triggering critical failures if the player correct a critical situation perfectly from critical to... Continue reading
  • Day 1
    February 17, 2025 by FeralHarmony
    1
    Day 1: We selected our game mechanics and the general story about the game. We actually managed to mock up most of the mechanics on day 1. But there is still a lot of core functionality that needs to... Continue reading
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