Day 6


Fixed Since the Initial submission of the project on Day 5: 

  • Added initial mobile support.
  • Ship logic triggering critical failures if the player correct a critical situation perfectly from critical to no error. Missing else condition.
  • Fixed Physics teleport, prevent the player from being pushed back through a teleporter for 5 seconds after teleport through a door.
  • Removed access to settings that could reset vital data for Ship and Tetra managers that could result in unexpected behavior.
  • Fixed audio loading issues.
  • Connected grav gun sounds.
  • Added blinking alarms to status display.
  • Added new posters to help guide the player better.
  • Fixed Ship and Tetra managers simulating the game before the player has started.
  • Fixed exit button blocked by UI elements.
  • Fixed lots of images broken in Web for not being lossless images.
  • Fixed Trajectory Prognosis (now it updates properly when status changes)
  • Fixed player running into the wall after changing scenes from corridor to station
  • Fixed double-loading crashes
  • Added visual effects for the final seconds of critical failure

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